COMMANDER · DECK
cEDH Kinnan Flips
Bracket 4 · Optimized@Halfinger · 2026-10-09
ONLY 98 CARDS
DECK $
$7,972.84
MYTHIC
35
RARE
120
UNCOMMON
41
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN97 CARDS
Creature
41 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
3 cardsInstant
13 cardsLand
25 cardsMAYBE126 CARDS
Planeswalker
2 cardsCreature
47 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
6 cardsInstant
28 cardsBattle
1 cardsLand
18 cardsMONEY CARDS·168 CARDS·$6,365.47
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Planeswalker
1 cardsCreature
60 cardsEnchantment
13 cardsArtifact
15 cardsSorcery
8 cardsInstant
34 cardsBattle
1 cardsLand
36 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Kinnan, Bonder Prodigy + Pili-Pala + Cryptolith Rite: early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Pili-Pala + Paradise Mantle: early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Pili-Pala + Enduring Vitality: early two-card combo, with no mana to spend
- and 29 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 32
- Kinnan, Bonder Prodigy + Pili-Pala + Cryptolith Rite — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Pili-Pala + Paradise Mantle — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Pili-Pala + Enduring Vitality — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Birds of Paradise + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Machine God's Effigy + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Grim Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Birds of Paradise + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Grim Monolith + Spark Double — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Cryptolith Rite + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Mantle + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Delighted Halfling + Pemmin's Aura — Bracket 3, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Cryptolith Rite + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Mantle + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Delighted Halfling + Freed from the Real — Bracket 3, early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Chain Stasis + Bloom Tender — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
- Badgermole Cub + Pemmin's Aura — Bracket 3, two-card combo, for six mana or less
- Badgermole Cub + Freed from the Real — Bracket 3, two-card combo, for six mana or less
- Omen Hawker + Pemmin's Aura — Bracket 2, arguably two-card combo, with no mana to spend
- Omen Hawker + Freed from the Real — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature42
Elf9
Druid8
Shapeshifter7
Horror3
Phyrexian3
Spirit3
Drake2
Dryad2
Human2
Rogue2
Avatar1
Badger1
Beast1
Bird1
Citizen1
Cleric1
Elemental1
Elk1
Faerie1
Glimmer1
Halfling1
Hero1
Illusion1
Insect1
Mole1
Mutant1
Rebel1
Robot1
Sphinx1
Treefolk1
Turtle1
Warrior1
Weird1
Outlaws2
Party4
Land27
Nonbasic26
Basic1
Forest3
Island2
Druid1
Elf1
Gate1
Town1
Weird1
Artifact14
Phyrexian2
Equipment1
Horror1
Insect1
Robot1
Shapeshifter1
Instant14
Trap1
Enchantment7
Elemental1
Elk1
Glimmer1
Turtle1
Sorcery4
Avatar1
Legends8
Historic21
LAND PROBABILITY
25 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.9%
TURN 564.5%
TURN 684.6%
TURN 794.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS58 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast legendary spells
Infinite colored mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinite colorless mana that can only be spent to activate abilities
Bracket 3 · two-card combo, for six mana or lessInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Bracket 3 · two-card combo, for six mana or lessInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Infinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendInfinite colorless mana that can only be spent to activate abilities
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite magecraft triggersInfinite non-blue mana of colors among permanents you control
Infinite colored manaInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite colored mana
Infinite colored mana
Infinite colored mana
Infinite colored mana
Exile each opponent's library
Infinite colored mana
Infinite colored mana
Infinite colored mana
Infinite colored mana
Infinite colored mana
Infinite colored mana
Infinite colorless mana
Exile each opponent's library
Infinite colored mana
Exile each opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast legendary spells
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite blue manaInfinite green mana
Infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana