COMMANDER · DECK
CEDH: House Of 1000 Orcses (Rework)
Bracket 4 · Optimized@MrGrin · 2026-04-13
DECK $
$6,736.11
MYTHIC
27
RARE
51
UNCOMMON
10
COMMON
12
COMMAND2 CARDS
Planeswalker
1 cardCreature
1 cardMAIN98 CARDS
Planeswalker
1 cardCreature
12 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
12 cardsInstant
26 cardsLand
28 cardsMONEY CARDS·88 CARDS·$5,386.86
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Planeswalker
2 cardsCreature
10 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
12 cardsInstant
26 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 22 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Storm-Kiln Artist + Chain of Smog: two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 4
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Storm-Kiln Artist + Chain of Smog — Bracket 3, two-card combo, for six mana or less, pieces included
- Professor Onyx + Chain of Smog — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
23 banned cards
BANNED · 23
CEDH
Reads as cEDH
- The deck’s name says cEDH
- 22 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
9 banned cards, 25 cards not in the pool
BANNED · 9
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land28
Nonbasic25
Basic3
Island6
Mountain6
Swamp6
Gate1
Saga1
Urza's1
Instant26
Lesson1
Trap1
Artifact15
Thopter1
Creature13
Rogue2
Wizard2
Zombie2
Archer1
Dauthi1
Drake1
Dwarf1
Horror1
Human1
Merfolk1
Monkey1
Orc1
Phyrexian1
Pirate1
Praetor1
Shaman1
Sphinx1
Thopter1
Outlaws3
Party4
Sorcery12
Enchantment6
Saga1
Urza's1
Planeswalker2
Liliana1
Szat1
Legends16
Historic28
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite power for any creatureInfinite magecraft triggersInfinite Treasure tokens
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
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