COMMANDER · DECK
sauron says no
Bracket 4 · Optimized@Mordrid633 · 2026-03-30
DECK $
$9,276.63
MYTHIC
27
RARE
102
UNCOMMON
30
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
10 cardsInstant
28 cardsLand
26 cardsMAYBE78 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
13 cardsInstant
27 cardsLand
7 cardsMONEY CARDS·141 CARDS·$7,414.74
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Planeswalker
1 cardsCreature
26 cardsEnchantment
8 cardsArtifact
20 cardsSorcery
15 cardsInstant
43 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 23 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant28
Lesson1
Trap1
Land26
Nonbasic25
Basic1
Island4
Mountain4
Swamp3
Saga1
Urza's1
Creature17
Human4
Wizard4
Spirit3
Goblin2
Ape1
Archer1
Avatar1
Bird1
Drake1
Horror1
Illusion1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Rogue1
Scientist1
Shapeshifter1
Sorcerer1
Villain1
Warrior1
Zombie1
Changeling1
Outlaws2
Party6
Artifact15
Sorcery10
Enchantment5
Saga1
Urza's1
Legends10
Historic24
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite draw triggers for all playersInfinite self-millNear-infinite millNear-infinite self-discard triggersNear-infinite storm count
Exile your library with the ability to play the exiled cards until end of turnInfinite self-discard triggersInfinite storm count
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game