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COMMANDER · DECK

Huatli and Saheeli, Brilliant Unity

Bracket 4 · Optimized
@Artiarchy · 2024-07-03
DECK $
$1,125.73
MYTHIC
20
RARE
88
UNCOMMON
64
COMMON
61
MAIN98 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

7 cards

Sorcery

7 cards

Instant

8 cards

Land

25 cards
MAYBE91 CARDS

Creature

47 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

16 cards

Sorcery

10 cards

Instant

6 cards

Land

8 cards
MONEY CARDS·90 CARDS·$859.89
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Creature

40 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

7 cards

Sorcery

7 cards

Instant

6 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Saheeli, the Sun's Brilliance + Intruder Alarm: early two-card combo, with no mana to spend
  • Ghired, Mirror of the Wilds + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
0071152203443586+
COLOR
W: 18 pipsU: 11 pipsR: 18 pipsG: 32 pipsC: 99 pips
TYPES
Land41
Nonbasic21
Basic20
Forest8
Island8
Mountain7
Plains6
Cave1
Creature30
Dinosaur15
Human8
Druid4
Artificer2
Elder2
Scout2
Treefolk2
Avatar1
Bard1
Bear1
Beast1
Bird1
Citizen1
Dragon1
Faerie1
Goblin1
Monkey1
Phyrexian1
Pirate1
Plant1
Rogue1
Saga1
Sloth1
Spirit1
Thopter1
Toy1
Vampire1
Warrior1
Outlaws2
Party2
Artifact10
Cave1
Clue1
Dinosaur1
Food1
Monkey1
Thopter1
Toy1
Enchantment8
Aura1
Background1
Bard1
Human1
Saga1
Warrior1
Instant8
Sorcery7
Shapeshifter1
Legends12
Historic21
LAND PROBABILITY
41 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.0%
TURN 530.1%
TURN 650.7%
TURN 768.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite copies of most creatures you control with hasteInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of creature tokens you control that entered the battlefield this turnInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Group
Color
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