COMMANDER · DECK
Its just a little frog..
Bracket 4 · Optimized@ThatGuyKinz · 2025-01-29
DECK $
$751.92
MYTHIC
18
RARE
65
UNCOMMON
19
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
37 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
3 cardsInstant
12 cardsLand
22 cardsMAYBE27 CARDS
Creature
22 cardsEnchantment
1 cardsArtifact
1 cardsInstant
1 cardsLand
2 cardsMONEY CARDS·65 CARDS·$577.82
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Planeswalker
1 cardsCreature
34 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
3 cardsInstant
8 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Chulane, Teller of Tales + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Intruder Alarm: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Chulane, Teller of Tales + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic19
Basic20
Plains12
Island10
Forest9
Creature38
Human9
Druid5
Horror3
Phyrexian3
Cleric2
Dinosaur2
Elemental2
God2
Hero2
Hydra2
Insect2
Knight2
Merfolk2
Plant2
Serpent2
Soldier2
Wizard2
Alien1
Angel1
Avatar1
Beast1
Djinn1
Doctor1
Elder1
Elf1
Frog1
Gamma1
Giant1
Incarnation1
Kraken1
Kree1
Leviathan1
Praetor1
Rogue1
Salamander1
Scout1
Sphinx1
Spirit1
Tyranid1
Unicorn1
Villain1
Wurm1
Zombie1
Outlaws1
Party5
Instant12
Enchantment5
Artifact3
Horror1
Phyrexian1
Sorcery3
Planeswalker1
Jace1
Legends21
Historic24
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield