COMMANDER · DECK
@LeonidasD · 2026-05-02
ONLY 96 CARDS
DECK $
$1,337.87
MYTHIC
14
RARE
69
UNCOMMON
30
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN95 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
7 cardsInstant
20 cardsLand
32 cardsSIDEBOARD1 CARD
Enchantment
1 cardsMAYBE44 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
3 cardsInstant
13 cardsLand
4 cardsMONEY CARDS·97 CARDS·$1,059.55
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Planeswalker
1 cardsCreature
23 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
7 cardsInstant
24 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Pensive Professor + Wizard Class: early two-card combo, with no mana to spend
- Fathom Mage + Wizard Class: early two-card combo, with no mana to spend
- Benthic Biomancer + Wizard Class: arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Pensive Professor + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Benthic Biomancer + Wizard Class — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic31
Basic8
Forest9
Island9
Plains8
Human1
Warlock1
Weird1
Creature22
Human7
Advisor4
Druid3
Elf3
Rogue3
Soldier3
Wizard3
Cat2
Frog2
Mutant2
Bird1
Citizen1
Dwarf1
Faerie1
Ninja1
Plant1
Rabbit1
Shaman1
Turtle1
Vampire1
Warlock1
Warrior1
Weird1
Outlaws4
Party7
Instant21
Sorcery10
Enchantment7
Aura2
Artifact4
Human1
Soldier1
Spacecraft1
Legends9
Historic13
LAND PROBABILITY
37 LANDS · 95 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.6%
TURN 535.5%
TURN 657.3%
TURN 774.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Win the game
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 2 · arguably two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Win the game
+ 80 CARDS NOT IN PRECON
+ Arid Mesa+ Berta, Wise Extrapolator+ Birds of Paradise+ Boseiju, Who Endures+ Breeding Pool+ Bridgeworks Battle // Tanglespan Bridgeworks+ Burgeoning+ City of Brass+ Consult the Star Charts+ Danny Pink+ Daze+ Dusk Legion Duelist+ Enlightened Tutor+ Erode+ Esper Sentinel+ Evolution Witness+ Exploration+ Exploration Broodship+ Explore+ Faerie Mastermind+ Farewell+ Fierce Guardianship+ Flooded Strand+ Fog+ Forbidden Orchard+ Force of Negation+ Force of Vigor+ Force of Will+ Frantic Search+ Freestrider Lookout+ Generous Patron+ Gitaxian Probe+ Growth Spiral+ Hallowed Fountain+ Hardbristle Bandit+ Hedge Maze+ Hydroelectric Specimen // Hydroelectric Laboratory+ Incubation Druid+ Into the Flood Maw+ Kros, Defense Contractor+ Kutzil, Malamet Exemplar+ Lush Portico+ Mana Confluence+ Marsh Flats+ Meticulous Archive+ Mikey & Leo, Chaos & Order+ Misty Rainforest+ Nature's Lore+ Noble Hierarch+ On the Trail+ Otawara, Soaring City+ Parting Gust+ Path to Exile+ Pensive Professor+ Planar Genesis+ Polluted Delta+ Pollywog Prodigy+ Pongify+ Prismatic Vista+ Rampant Growth+ Rapid Hybridization+ Scalding Tarn+ Sea Gate Restoration // Sea Gate, Reborn+ Sink into Stupor // Soporific Springs+ Smothering Tithe+ Snap+ Tataru Taru+ Temple Garden+ Terrasymbiosis+ Three Visits+ Turbulent Wilderness+ Turntimber Symbiosis // Turntimber, Serpentine Wood+ Utopia Sprawl+ Verdant Catacombs+ Wild Growth+ Wilderness Reclamation+ Willbreaker+ Windswept Heath+ Witch Enchanter // Witch-Blessed Meadow+ Wooded Foothills
- 79 PRECON CARDS NOT IN DECK
- Adarkar Wastes- Baird, Steward of Argive- Bloodroot Apothecary- Body of Knowledge- Broken Wings- Brushland- Chasm Skulker- Coiling Oracle- Communal Brewing- Coveted Jewel- Cultivate- Evolving Wilds- Exotic Orchard- Faeburrow Elder- Fellwar Stone- Fisher's Talent- Flooded Grove- Forgotten Ancient- Generous Gift- Ghirapur Orrery- Glacial Fortress- Hinterland Harbor- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Jolly Gerbils- Jolrael, Mwonvuli Recluse- Kalonian Hydra- Kwain, Itinerant Meddler- Long River's Pull- Loran of the Third Path- Managorger Hydra- Mangara, the Diplomat- Martial Impetus- Mind Stone- Mr. Foxglove- Octomancer- Overflowing Basin- Peerless Recycling- Perch Protection- Perplexing Test- Promise of Loyalty- Psychosis Crawler- Razorverge Thicket- Realm-Cloaked Giant- Reliquary Tower- Riot Control- Rishkar, Peema Renegade- Rites of Flourishing- Seachrome Coast- Seaside Citadel- Secret Rendezvous- Selvala, Explorer Returned- Simic Ascendancy- Skycloud Expanse- Sphinx of Enlightenment- Spore Frog- Steelburr Champion- Sungrass Prairie- Sunpetal Grove- Sunscorch Regent- Swiftfoot Boots- Tamiyo, Field Researcher- Temple of Enlightenment- Temple of Mystery- Temple of Plenty- Tempt with Bunnies- Tempt with Discovery- Tenuous Truce- Terramorphic Expanse- Thought Vessel- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile- Twenty-Toed Toad- Wear Down- Wizard Class- Yavimaya Coast