COMMANDER · DECK
Bumbleflower cEDH 2.0
Bracket 4 · Optimized@Excision935 · 2025-06-02
DECK $
$4,133.28
MYTHIC
24
RARE
76
UNCOMMON
36
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
5 cardsInstant
18 cardsLand
28 cardsSIDEBOARD4 CARDS
Artifact
2 cardsInstant
2 cardsMAYBE42 CARDS
Creature
10 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
4 cardsInstant
17 cardsLand
6 cardsMONEY CARDS·118 CARDS·$3,285.79
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Creature
28 cardsEnchantment
13 cardsArtifact
14 cardsSorcery
7 cardsInstant
28 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Eternal Scourge + Food Chain: early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Bloom Tender + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 10 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 13
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Ms. Bumbleflower + Shrieking Drake + Smothering Tithe — Bracket 3, early two-card combo, for four mana or less
- Badgermole Cub + Pemmin's Aura — Bracket 3, two-card combo, for six mana or less
- Badgermole Cub + Freed from the Real — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic26
Basic2
Forest4
Island4
Plains3
Saga1
Urza's1
Creature27
Human6
Wizard6
Druid4
Elf4
Spirit3
Cleric2
Drake2
Faerie2
Badger1
Bird1
Cat1
Citizen1
Construct1
Eldrazi1
Frog1
Horror1
Merfolk1
Mole1
Mutant1
Otter1
Rabbit1
Rogue1
Shaman1
Soldier1
Sphinx1
Treefolk1
Warrior1
Outlaws1
Party10
Instant19
Trap1
Artifact13
Construct1
Human1
Soldier1
Enchantment12
Aura3
Saga1
Urza's1
Sorcery5
Legends9
Historic20
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite ETBInfinite LTBInfinite storm count
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early two-card combo, for four mana or lessNear-infinite +1/+1 countersNear-infinite ETBNear-infinite storm countNear-infinite LTBInfinite card draw for opponentsInfinite draw triggers for each opponent
Bracket 3 · two-card combo, for six mana or lessInfinite green mana
Bracket 3 · two-card combo, for six mana or lessInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
+ 97 CARDS NOT IN PRECON
+ Academy Rector+ Alchemist's Refuge+ Aluren+ Amphibian Downpour+ Ancient Tomb+ Arid Mesa+ Badgermole Cub+ Birds of Paradise+ Bloom Tender+ Borne Upon a Wind+ Bountiful Promenade+ Breeding Pool+ Carpet of Flowers+ Chain of Vapor+ Chrome Mox+ City of Brass+ Consecrated Sphinx+ Crop Rotation+ Daze+ Eladamri's Call+ Eldritch Evolution+ Elvish Spirit Guide+ Enlightened Tutor+ Esper Sentinel+ Eternal Scourge+ Evolution Witness+ Faerie Mastermind+ Fierce Guardianship+ Flooded Strand+ Floodfarm Verge+ Food Chain+ Forbidden Orchard+ Force of Will+ Freed from the Real+ Gemstone Caverns+ Gilded Drake+ Grand Abolisher+ Green Sun's Zenith+ Hallowed Fountain+ High Fae Trickster+ Into the Flood Maw+ Kami of Whispered Hopes+ Kinnan, Bonder Prodigy+ Kutzil, Malamet Exemplar+ Laboratory Maniac+ Llanowar Elves+ Lotus Petal+ Mana Confluence+ Mana Drain+ Mana Vault+ Marsh Flats+ Mental Misstep+ Mindbreak Trap+ Mishra's Bauble+ Mistrise Village+ Misty Rainforest+ Mox Amber+ Mox Diamond+ Mox Opal+ Mystic Remora+ Mystical Tutor+ Narset's Reversal+ Nature's Rhythm+ Neoform+ Noxious Revival+ Pact of Negation+ Pemmin's Aura+ Polluted Delta+ Pollywog Prodigy+ Rejuvenating Springs+ Retraction Helix+ Rhystic Study+ Sage of Hours+ Sea of Clouds+ Seedborn Muse+ Sensei's Divining Top+ Shrieking Drake+ Silence+ Sink into Stupor // Soporific Springs+ Smothering Tithe+ Spara's Headquarters+ Swan Song+ Sylvan Library+ Teferi's Ageless Insight+ Temple Garden+ The One Ring+ Thrasios, Triton Hero+ Tormod's Crypt+ Urza's Bauble+ Urza's Saga+ Valley Floodcaller+ Vexing Bauble+ Walking Ballista+ Wargate+ Willowrush Verge+ Windswept Heath+ Worldly Tutor
- 84 PRECON CARDS NOT IN DECK
- Adarkar Wastes- An Offer You Can't Refuse- Arcane Signet- Baird, Steward of Argive- Bloodroot Apothecary- Body of Knowledge- Broken Wings- Brushland- Canopy Vista- Chasm Skulker- Coiling Oracle- Communal Brewing- Coveted Jewel- Cultivate- Evolving Wilds- Exotic Orchard- Farseek- Fellwar Stone- Fisher's Talent- Flooded Grove- Forgotten Ancient- Generous Gift- Ghirapur Orrery- Glacial Fortress- Hinterland Harbor- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Jolly Gerbils- Jolrael, Mwonvuli Recluse- Kalonian Hydra- Kwain, Itinerant Meddler- Long River's Pull- Loran of the Third Path- Managorger Hydra- Mangara, the Diplomat- Martial Impetus- Mind Stone- Mr. Foxglove- Octomancer- Overflowing Basin- Peerless Recycling- Perch Protection- Perplexing Test- Plains- Prairie Stream- Promise of Loyalty- Psychosis Crawler- Razorverge Thicket- Realm-Cloaked Giant- Riot Control- Rishkar, Peema Renegade- Rites of Flourishing- Seachrome Coast- Seaside Citadel- Secret Rendezvous- Selvala, Explorer Returned- Simic Ascendancy- Skycloud Expanse- Sphinx of Enlightenment- Spore Frog- Steelburr Champion- Sungrass Prairie- Sunpetal Grove- Sunscorch Regent- Swiftfoot Boots- Swords to Plowshares- Tamiyo, Field Researcher- Temple of Enlightenment- Temple of Mystery- Temple of Plenty- Tempt with Bunnies- Tempt with Discovery- Tenuous Truce- Terramorphic Expanse- Thought Vessel- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile- Twenty-Toed Toad- Wear Down- Wizard Class- Yavimaya Coast