COMMANDER · DECK
Ryan's Little Champs
@binkyfish · 2025-06-06
ILLEGAL: 1 CARD
DECK $
$1,718.97
MYTHIC
12
RARE
53
UNCOMMON
22
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
9 cardsInstant
12 cardsLand
34 cardsMONEY CARDS·65 CARDS·$1,363.29
Sign in to save your threshold.
Creature
16 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
5 cardsInstant
7 cardsLand
22 cardsCURVE
COLOR
TYPES
Land34
Nonbasic31
Basic3
Island8
Swamp8
Mountain7
Creature28
Wizard6
Elemental4
Human4
Merfolk4
Incarnation3
Rogue3
Bird2
Shaman2
Advisor1
Archer1
Demon1
Dragon1
Eye1
Faerie1
Frog1
Goblin1
Illusion1
Lhurgoyf1
Monkey1
Nightmare1
Ninja1
Noble1
Ogre1
Orc1
Pirate1
Saga1
Scout1
Zombie1
Outlaws4
Party9
Instant14
Artifact11
Sorcery9
Enchantment8
Class2
Aura1
Goblin1
Nightmare1
Saga1
Shaman1
Legends10
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite self-mill
Infinite self-millNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggersNear-infinite storm count
Near-infinite draw triggersNear-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm count
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers