MetaMox
COMMANDER · DECK

(Thrasios, Vial Smasher) Gatekeeper's Gambit

Bracket 3 · Upgraded
@frogminute · 2026-05-26
DECK $
$1,807.60
MYTHIC
18
RARE
92
UNCOMMON
24
COMMON
38
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 card

Creature

19 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

13 cards

Instant

10 cards

Land

40 cards
NAMECOSTPRICE
MAYBE51 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

12 cards

Enchantment

3 cards

Artifact

4 cards

Sorcery

5 cards

Instant

9 cards

Land

17 cards
MONEY CARDS·102 CARDS·$1,422.30
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Planeswalker

1 card

Creature

22 cards

Enchantment

10 cards

Artifact

6 cards

Sorcery

9 cards

Instant

17 cards

Land

37 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Icetill Explorer: locks the table
  • and 17 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
CURVE
10121122153743536+
COLOR
U: 12 pipsB: 4 pipsR: 2 pipsG: 48 pipsC: 79 pips
TYPES
Land45
Nonbasic37
Basic8
Gate12
Forest7
Island6
Swamp6
Mountain5
Dryad1
Creature21
Bird2
Dryad2
Elemental2
Fungus2
Human2
Insect2
Merfolk2
Wizard2
Bear1
Berserker1
Construct1
Druid1
Eldrazi1
Elf1
Forest1
Goblin1
Hydra1
Monk1
Mutant1
Nymph1
Scout1
Serpent1
Shaman1
Snake1
Spirit1
Party2
Sorcery14
Instant10
Lesson1
Enchantment7
Aura1
Dryad1
Nymph1
Artifact6
Construct1
Planeswalker1
Dellian1
Legends12
Historic18
LAND PROBABILITY
44 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.6%
TURN 524.9%
TURN 643.7%
TURN 761.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Group
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