COMMANDER · DECK
Willyinurwonka’s Full family business pt2
Bracket 4 · Optimized@Willyinurwonka279 · 2026-06-14
DECK $
$14,169.16
MYTHIC
35
RARE
90
UNCOMMON
20
COMMON
6
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
8 cardsInstant
28 cardsLand
27 cardsMAYBE51 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
3 cardsInstant
11 cardsLand
3 cardsMONEY CARDS·141 CARDS·$11,332.51
Sign in to save your threshold.
Planeswalker
1 cardsCreature
42 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
10 cardsInstant
37 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
- Terra, Magical Adept // Esper Terra + Mirrormade — Bracket 3, two-card combo, for six mana or less
- Terra, Magical Adept // Esper Terra + Copy Enchantment — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant28
Arcane1
Lesson1
Trap1
Land27
Nonbasic27
Forest4
Island4
Mountain4
Plains4
Swamp4
Creature20
Human8
Spirit3
Bird2
Druid2
Dwarf2
Elf2
Hero2
Noble2
Rogue2
Shaman2
Warrior2
Wizard2
Advisor1
Ape1
Archer1
Citizen1
Faerie1
Halfling1
Orc1
Otter1
Saga1
Shapeshifter1
Soldier1
Spy1
Outlaws2
Party5
Artifact11
Human1
Soldier1
Enchantment8
Human1
Saga1
Warrior1
Wizard1
Sorcery8
Legends14
Historic23
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
Bracket 3 · two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players