COMMANDER · DECK
@RainbowPlaneswalkers · 2026-06-08
SINGLETON: 1 CARD
DECK $
$881.13
MYTHIC
13
RARE
38
UNCOMMON
19
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
6 cardsInstant
26 cardsLand
23 cardsMONEY CARDS·56 CARDS·$694.72
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Creature
11 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
6 cardsInstant
20 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Fire Lord Azula + Narset's Reversal + Frantic Search: early two-card combo, for four mana or less, pieces included
- Fire Lord Azula + Narset's Reversal + Storm-Kiln Artist: early two-card combo, for four mana or less, pieces included
- Narset's Reversal + Isochron Scepter: infinite extra turns
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Fire Lord Azula + Narset's Reversal + Frantic Search — Bracket 4, early two-card combo, for four mana or less, pieces included
- Fire Lord Azula + Narset's Reversal + Storm-Kiln Artist — Bracket 4, early two-card combo, for four mana or less, pieces included
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Fire Lord Azula + Underworld Breach + Frantic Search — Bracket 3, two-card combo, for six mana or less, pieces included
- Fire Lord Azula + Snap + Dualcaster Mage — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 16 cards not in the pool
BANNED · 3
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Land34
Nonbasic21
Basic13
Island8
Mountain6
Swamp6
Gate1
Instant27
Creature18
Wizard7
Human5
Dragon2
Goblin2
Otter2
Shaman2
Artificer1
Dwarf1
Efreet1
Elder1
Elemental1
Faerie1
God1
Noble1
Ral1
Rogue1
Sorcerer1
Villain1
Zombie1
Outlaws1
Party8
Artifact12
Equipment1
God1
Sorcery6
Enchantment5
Planeswalker1
Human1
Ral1
Wizard1
Legends11
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite storm countNear-infinite mana lands you control can produceNear-infinite magecraft triggersNear-infinite untap of lands you controlNear-infinite blue mana
Infinite Treasure tokensInfinite colored manaInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite storm count
Bracket 3 · two-card combo, for six mana or less, pieces includedNear-infinite untap of lands you controlInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggersInfinite mana nonland permanents you control can produce
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite Treasure tokensInfinite colored manaInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite creature ETBInfinite creature LTBInfinite storm countInfinite magecraft triggersInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite untap of lands you controlInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countReturn any number of creatures to their owners' hands
Infinite magecraft triggersInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
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