COMMANDER · DECK
Flubs, the Fool
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
8 cardsInstant
5 cardsLand
34 cardsSIDEBOARD2 CARDS
Creature
1 cardEnchantment
1 cardMAYBE155 CARDS
Planeswalker
1 cardCreature
48 cardsEnchantment
16 cardsArtifact
26 cardsSorcery
17 cardsInstant
16 cardsLand
31 cardsMONEY CARDS·158 CARDS·$3,642.61
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Planeswalker
1 cardCreature
42 cardsEnchantment
23 cardsArtifact
25 cardsSorcery
12 cardsInstant
9 cardsLand
46 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic32
Basic3
Mountain6
Forest4
Island4
Elephant1
Saga1
Urza's1
Creature31
Elf3
Scout3
Spirit3
Horror2
Human2
Insect2
Lizard2
Pirate2
Snake2
Wizard2
Ape1
Badger1
Beast1
Bird1
Cleric1
Construct1
Dinosaur1
Dryad1
Eldrazi1
Elemental1
Elephant1
Equipment1
Faerie1
Frog1
Goblin1
God1
Jellyfish1
Knight1
Kraken1
Monk1
Monkey1
Nymph1
Plant1
Rogue1
Siren1
Treefolk1
Turtle1
Wall1
Outlaws3
Party4
Artifact16
Equipment2
Construct1
God1
Insect1
Jellyfish1
Enchantment13
Case1
Class1
Dryad1
Nymph1
Saga1
Turtle1
Urza's1
Sorcery10
Instant6
Legends14
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS39 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite colored mana that can only be spent to cast creature spells
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite colored mana that can only be spent to cast creature spells
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
- Infinite colorless mana
- Infinite storm count
ALSO NEEDS
Permanent Castable for
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
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