MetaMox
COMMANDER · DECK
@rcunning · 2026-04-08
Flubs, the Fool
DECK $
$4,589.47
MYTHIC
22
RARE
138
UNCOMMON
59
COMMON
38
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

12 cards

Sorcery

8 cards

Instant

5 cards

Land

34 cards
NAMECOSTPRICE
SIDEBOARD2 CARDS

Creature

1 card
NAMECOSTPRICE

Enchantment

1 card
MAYBE155 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

48 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

26 cards

Sorcery

17 cards

Instant

16 cards

Land

31 cards
NAMECOSTPRICE
MONEY CARDS·158 CARDS·$3,642.61
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Planeswalker

1 card
NAMECOSTPRICE

Creature

42 cards
NAMECOSTPRICE

Enchantment

23 cards

Artifact

25 cards

Sorcery

12 cards

Instant

9 cards

Land

46 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
30161172183741526+
COLOR
U: 13 pipsR: 17 pipsG: 27 pipsC: 91 pips
TYPES
Land35
Nonbasic32
Basic3
Mountain6
Forest4
Island4
Elephant1
Saga1
Urza's1
Creature31
Elf3
Scout3
Spirit3
Horror2
Human2
Insect2
Lizard2
Pirate2
Snake2
Wizard2
Ape1
Badger1
Beast1
Bird1
Cleric1
Construct1
Dinosaur1
Dryad1
Eldrazi1
Elemental1
Elephant1
Equipment1
Faerie1
Frog1
Goblin1
God1
Jellyfish1
Knight1
Kraken1
Monk1
Monkey1
Nymph1
Plant1
Rogue1
Siren1
Treefolk1
Turtle1
Wall1
Outlaws3
Party4
Artifact16
Equipment2
Construct1
God1
Insect1
Jellyfish1
Enchantment13
Case1
Class1
Dryad1
Nymph1
Saga1
Turtle1
Urza's1
Sorcery10
Instant6
Legends14
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS39 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite colored mana that can only be spent to cast creature spells
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite storm count
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite colored mana that can only be spent to cast creature spells
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite storm count
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Group
Color
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