COMMANDER · DECK
What the frog doin'
Bracket 4 · Optimized@QuDodger
101 CARDS (LIMIT 100)ILLEGAL: 3 CARDSSINGLETON: 3 CARDS
DECK $
$2,788.30
MYTHIC
51
RARE
115
UNCOMMON
39
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Planeswalker
1 cardCreature
51 cardsEnchantment
2 cardsSorcery
3 cardsInstant
7 cardsLand
33 cardsSIDEBOARD1 CARD
Land
1 cardMAYBE129 CARDS
Creature
46 cardsEnchantment
23 cardsArtifact
12 cardsSorcery
12 cardsInstant
24 cardsBattle
1 cardLand
11 cardsMONEY CARDS·187 CARDS·$2,216.04
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Creature
83 cardsEnchantment
21 cardsArtifact
11 cardsSorcery
12 cardsInstant
26 cardsBattle
1 cardLand
33 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, for four mana or less, pieces included
- Bloom Tender + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Kami of Whispered Hopes + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Kami of Whispered Hopes + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
3 cards not in the pool
NOT IN THE POOL · 3
DUEL COMMANDER
Not legal
3 cards not in the pool
NOT IN THE POOL · 3
CEDH
Not legal
- 3 cards not in the pool
NOT IN THE POOL · 3
BRAWL (HISTORIC)
Not legal
1 banned card, 22 cards not in the pool
BANNED · 1
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Creature55
Human9
Druid6
Elemental6
Dinosaur5
Elf5
Serpent4
Bird3
Eldrazi3
Phyrexian3
Vampire3
Ape2
Bear2
Horror2
Incarnation2
Rogue2
Shapeshifter2
Soldier2
Warlock2
Wizard2
Angel1
Citizen1
Djinn1
Dog1
Elder1
Frog1
God1
Halfling1
Illusion1
Knight1
Merfolk1
Monk1
Mutant1
Noble1
Praetor1
Scout1
Shaman1
Snake1
Sphinx1
Treefolk1
Unicorn1
Zombie1
Outlaws4
Party3
Land35
Nonbasic32
Basic3
Forest6
Island6
Plains6
Druid1
Elf1
Human1
Warlock1
Instant7
Sorcery3
Artifact2
Human1
Phyrexian1
Shapeshifter1
Soldier1
Enchantment2
Planeswalker1
Kiora1
Legends23
Historic25
LAND PROBABILITY
33 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.6%
TURN 785.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Infinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Infinite blue manaInfinite mana creatures you control can produce
Infinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite storm countNear-infinite LTBNear-infinite +1/+1 counters on a creatureNear-infinite colored mana that can only be spent to cast creature spells with mana value 4 or greater or creature spells with X in their mana cost
Infinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTB
Infinite LTBInfinite ETBInfinite colored manaInfinite blinking
Infinite LTBInfinite ETBInfinite colored manaInfinite storm count
Infinite ETBInfinite +1/+1 counters on creatures you controlInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite storm countNear-infinite landfall triggersPut all lands from your library onto the battlefield tapped
Infinite LTBInfinite ETBInfinite storm countInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETB
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Infinite colored mana
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