MetaMox
COMMANDER · DECK
@Lord Nuggets · 2024-05-25
The Necrobloom
DECK $
$1,093.95
MYTHIC
18
RARE
56
UNCOMMON
16
COMMON
10
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

13 cards

Instant

10 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·77 CARDS·$868.47
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Planeswalker

2 cards

Creature

18 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

8 cards

Instant

8 cards

Land

30 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10811121631547546+
COLOR
W: 20 pipsB: 16.5 pipsG: 62.5 pipsC: 100 pips
TYPES
Land37
Nonbasic31
Basic6
Forest8
Plains8
Swamp7
Cave2
Urza's1
Creature25
Human8
Elemental4
Elf3
Shaman3
Cleric2
Frog2
Horror2
Scout2
Snake2
Warrior2
Angel1
Beast1
Centaur1
Dryad1
Insect1
Knight1
Merfolk1
Monk1
Nymph1
Plant1
Sorcerer1
Wizard1
Party5
Sorcery13
Enchantment10
Case1
Centaur1
Dryad1
Nymph1
Instant10
Artifact5
Planeswalker2
Nissa1
Wrenn1
Legends12
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS28 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
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