MetaMox
COMMANDER · DECK
@Vman · 2024-10-21
Glarb, Calamity's Augur
DECK $
$9,520.62
MYTHIC
44
RARE
146
UNCOMMON
20
COMMON
17
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

14 cards

Enchantment

8 cards

Artifact

12 cards

Sorcery

9 cards

Instant

27 cards

Land

29 cards
MAYBE127 CARDS

Planeswalker

2 cards

Creature

37 cards
NAMECOSTPRICE

Enchantment

22 cards

Artifact

7 cards

Sorcery

23 cards

Instant

27 cards

Battle

1 card

Land

8 cards
MONEY CARDS·153 CARDS·$7,482.27
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Planeswalker

2 cards

Creature

36 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

14 cards

Sorcery

16 cards

Instant

34 cards
NAMECOSTPRICE

Battle

1 card

Land

32 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
60271112113944526+
COLOR
U: 35 pipsB: 25.5 pipsG: 21.5 pipsC: 75 pips
TYPES
Land29
Nonbasic29
Island7
Forest5
Swamp5
Desert1
Instant27
Trap1
Creature15
Wizard4
Elf3
Human3
Bird2
Citizen2
Bard1
Druid1
Eldrazi1
Frog1
Halfling1
Insect1
Merfolk1
Noble1
Otter1
Phyrexian1
Rogue1
Scout1
Shaman1
Shapeshifter1
Spirit1
Outlaws1
Party5
Artifact13
Phyrexian1
Shapeshifter1
Sorcery9
Enchantment8
Aura1
Legends11
Historic20
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
COMBOS13 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 17 game changers — cEDH lists run 10 or more
Group
Color
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