COMMANDER · DECK
MARNEUS
Bracket 4 · Optimized@mutantfishhands · 2025-02-25
122 CARDS (LIMIT 100)
DECK $
$15,563.11
MYTHIC
28
RARE
69
UNCOMMON
20
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN121 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
7 cardsArtifact
21 cardsSorcery
10 cardsInstant
27 cardsLand
30 cardsMONEY CARDS·110 CARDS·$12,446.13
Sign in to save your threshold.
Planeswalker
2 cardsCreature
24 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
10 cardsInstant
24 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 21 game changers — Bracket 3 allows 3
- Tivit, Seller of Secrets + Time Sieve: infinite extra turns
- Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 21 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Tivit, Seller of Secrets + Time Sieve — Bracket 4, infinite extra turns
- Basalt Monolith + Forensic Gadgeteer — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land30
Nonbasic30
Island6
Plains5
Swamp5
Saga1
Urza's1
Instant27
Trap1
Creature25
Human7
Rogue5
Wizard5
Cat3
Soldier3
Artificer2
Advisor1
Archer1
Astartes1
Bard1
Beast1
Bird1
Cleric1
Detective1
Faerie1
Frog1
Goblin1
Halfling1
Horror1
Kraken1
Merfolk1
Nightmare1
Orc1
Otter1
Phyrexian1
Ranger1
Shapeshifter1
Sphinx1
Tiefling1
Vampire1
Vedalken1
Warrior1
Zombie1
Outlaws5
Party12
Artifact23
Human1
Phyrexian1
Shapeshifter1
Soldier1
Vehicle1
Sorcery10
Enchantment8
Aura2
Saga1
Urza's1
Planeswalker2
Teferi1
Tezzeret1
Legends14
Historic35
LAND PROBABILITY
30 LANDS · 121 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 433.4%
TURN 566.1%
TURN 685.6%
TURN 794.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite colored manaInfinite storm countInfinite ETBInfinite LTB
Infinite ETBInfinite LTBInfinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Near-infinite artifact ETBNear-infinite artifact LTBInfinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
+ 114 CARDS NOT IN PRECON
+ Amphibian Downpour+ Ancient Tomb+ Arid Mesa+ Banishing Knack+ Basalt Monolith+ Beseech the Mirror+ Bloodstained Mire+ Borne Upon a Wind+ Cavern of Souls+ Chain of Vapor+ Charismatic Conqueror+ Chrome Mox+ City of Brass+ City of Traitors+ Copy Artifact+ Cyclonic Rift+ Dark Ritual+ Deadly Rollick+ Demonic Consultation+ Demonic Tutor+ Diabolic Intent+ Displacer Kitten+ Drannith Magistrate+ Enlightened Tutor+ Esper Sentinel+ Faerie Artisans+ Fellwar Stone+ Fierce Guardianship+ Flooded Strand+ Flusterstorm+ Force of Negation+ Force of Will+ Forensic Gadgeteer+ Gemstone Caverns+ Godless Shrine+ Grafdigger's Cage+ Grand Abolisher+ Grim Hireling+ Grim Monolith+ Hallowed Fountain+ Hullbreaker Horror+ Imperial Seal+ Imposter Mech+ Into the Flood Maw+ Kambal, Profiteering Mayor+ Lion's Eye Diamond+ Lotho, Corrupt Shirriff+ Lotus Petal+ Lurrus of the Dream-Den+ Mana Confluence+ Mana Drain+ Mana Vault+ Marsh Flats+ Mental Misstep+ Meticulous Archive+ Minamo, School at Water's Edge+ Mindbreak Trap+ Miscast+ Misdirection+ Misty Rainforest+ Mnemonic Betrayal+ Mockingbird+ Morphic Pool+ Mox Amber+ Mox Diamond+ Mox Opal+ Mystic Remora+ Mystical Tutor+ Ocelot Pride+ Opposition Agent+ Orcish Bowmasters+ Otawara, Soaring City+ Pact of Negation+ Path to Exile+ Phyrexian Metamorph+ Polluted Delta+ Pollywog Prodigy+ Power Artifact+ Ranger-Captain of Eos+ Reanimate+ Retraction Helix+ Rev, Tithe Extractor+ Rhystic Study+ Scalding Tarn+ Scrubland+ Sea of Clouds+ Silence+ Smothering Tithe+ Swan Song+ Tainted Pact+ Tarnished Citadel+ Teferi, Time Raveler+ Tezzeret the Seeker+ Thassa's Oracle+ The One Ring+ Time Sieve+ Timetwister+ Tivit, Seller of Secrets+ Touch the Spirit Realm+ Toxic Deluge+ Transmute Artifact+ Tundra+ Undercity Sewers+ Underground Sea+ Urza's Saga+ Valley Floodcaller+ Vampiric Tutor+ Verdant Catacombs+ Warren Soultrader+ Watery Grave+ Weathered Runestone+ Windfall+ Windswept Heath+ Wishclaw Talisman
- 75 PRECON CARDS NOT IN DECK
- And They Shall Know No Fear- Arcane Sanctum- Arco-Flagellant- Ash Barrens- Assault Intercessor- Bastion Protector- Belisarius Cawl- Birth of the Imperium- Callidus Assassin- Celestine, the Living Saint- Choked Estuary- Collective Effort- Commander's Sphere- Commissar Severina Raine- Company Commander- Cybernetica Datasmith- Darkwater Catacombs- Defenders of Humanity- Deny the Witch- Deploy to the Front- Dismal Backwater- Entrapment Maneuver- Epistolary Librarian- Everflowing Chalice- Evolving Wilds- Exotic Orchard- Exterminatus- Fell the Mighty- For the Emperor!- Grey Knight Paragon- Hour of Reckoning- Inquisitor Eisenhorn- Inquisitor Greyfax- Inquisitorial Rosette- Island- Knight Paladin- Launch the Fleet- Martial Coup- Memorial to Glory- Mind Stone- Mortify- Neyam Shai Murad- Path of Ancestry- Plains- Port Town- Prairie Stream- Primaris Chaplain- Primaris Eliminator- Reaver Titan- Reconnaissance Mission- Redemptor Dreadnought- Sanguinary Priest- Scoured Barrens- Sicarian Infiltrator- Sister Hospitaller- Sister of Silence- Sister Repentia- Skullclamp- Skycloud Expanse- Space Marine Devastator- Space Marine Scout- Sunken Hollow- Swamp- Terramorphic Expanse- The Flesh Is Weak- The Golden Throne- Thunderhawk Gunship- Thunderwolf Cavalry- Tranquil Cove- Triumph of Saint Katherine- Ultramarines Honour Guard- Utter End- Vanguard Suppressor- Vexilus Praetor- Zephyrim