COMMANDER · DECK
EDH_LikeGianpaolino_Season3Edh_Tappa0
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
11 cardsInstant
14 cardsLand
32 cardsMAYBE299 CARDS
Planeswalker
2 cardsCreature
101 cardsEnchantment
23 cardsArtifact
24 cardsSorcery
57 cardsInstant
44 cardsLand
32 cardsMONEY CARDS·182 CARDS·$1,645.73
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Planeswalker
2 cardsCreature
58 cardsEnchantment
19 cardsArtifact
19 cardsSorcery
27 cardsInstant
22 cardsLand
35 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic29
Basic8
Island11
Swamp7
Mountain5
Cave1
Creature22
Human7
Wizard7
Phyrexian3
Pirate3
Goblin2
Merfolk2
Rogue2
Villain2
Avatar1
Beast1
Demon1
Dinosaur1
Elder1
Elemental1
Faerie1
Frog1
Imp1
Minotaur1
Scientist1
Shaman1
Shapeshifter1
Shark1
Sorcerer1
Spirit1
Vampire1
Warrior1
Outlaws5
Party10
Instant14
Artifact12
Cave1
Vehicle1
Sorcery11
Enchantment5
Aura1
Legends14
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS31 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite rummaging
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Near-infinite damage
- Near-infinite self-discard triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite rummaging
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
- Infinite self-discard triggers
- Near-infinite +1/+1 counters
- Near-infinite lifegain
- Near-infinite lifeloss
- Near-infinite lifegain triggers
- Near-infinite ETB
- Infinite draw triggers
- Near-infinite storm count
- Near-infinite LTB
- Near-infinite colored mana
- Near-infinite creature tokens
- Near-infinite Treasure tokens
- Near-infinite ventures into the dungeon
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite lifeloss
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite self-mill
- Near-infinite mill
- Near-infinite self-discard triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite magecraft triggers
- Near-infinite red mana
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite rummaging
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite +1/+1 counters on a creature
- Near-infinite damage
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Near-infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite self-discard triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Infinite draw triggers
- Infinite rummaging
Bracket 1
doesn’t raise the bracket
- Infinite black mana
- Infinite self-discard triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite self-mill
- Near-infinite mill
- Near-infinite self-discard triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Infinite self-discard triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite self-discard triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Exile your library with the ability to play the exiled cards until end of turn
- Infinite self-discard triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite death triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-discard triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
- Infinite colorless mana
- Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
- Infinite colorless mana
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite black mana
Bracket 1
doesn’t raise the bracket
- Near-infinite looting
- Near-infinite magecraft triggers
- Near-infinite self-discard triggers
- Near-infinite self-mill
- Near-infinite storm count
- Near-infinite surveil
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite rummaging
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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