COMMANDER · DECK
Glarb turbo
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
13 cardsInstant
26 cardsLand
28 cardsMAYBE119 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
16 cardsInstant
33 cardsLand
16 cardsMONEY CARDS·181 CARDS·$16,440.33
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Creature
34 cardsEnchantment
12 cardsArtifact
19 cardsSorcery
25 cardsInstant
49 cardsLand
42 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land28
Nonbasic28
Island5
Swamp5
Forest4
Instant27
Trap1
Creature14
Elf7
Druid5
Wizard2
Archer1
Bird1
Dragon1
Frog1
Hero1
Human1
Merfolk1
Noble1
Orc1
Rogue1
Shaman1
Spider1
Spirit1
Symbiote1
Outlaws1
Party3
Sorcery13
Artifact12
Enchantment7
Aura1
Legends7
Historic18
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 19 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Infinite draw triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite self-discard triggers
- Near-infinite looting
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
19 banned cards
BANNED · 19
CEDH
Reads as cEDH
- 19 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 28 cards not in the pool
BANNED · 6
NOT IN THE POOL · 28
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