COMMANDER · DECK
The Lighthouse: Halloween Theme
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
3 cardsInstant
11 cardsBattle
1 cardLand
42 cardsMAYBE133 CARDS
Planeswalker
8 cardsCreature
53 cardsEnchantment
23 cardsArtifact
9 cardsSorcery
10 cardsInstant
8 cardsLand
22 cardsMONEY CARDS·153 CARDS·$3,552.47
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Planeswalker
7 cardsCreature
44 cardsEnchantment
20 cardsArtifact
10 cardsSorcery
11 cardsInstant
10 cardsBattle
1 cardLand
50 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic36
Basic6
Island10
Forest9
Swamp9
Planet2
Cave1
Urza's1
Creature29
Human4
Horror3
Merfolk3
Wizard3
Avatar2
Druid2
Eldrazi2
Elf2
Frog2
Serpent2
Shaman2
Snake2
Warlock2
Chimera1
Cleric1
Demon1
Dinosaur1
Elemental1
Fungus1
Illusion1
Insect1
Knight1
Kraken1
Monk1
Scout1
Shapeshifter1
Siege1
Spike1
Worm1
Zombie1
Changeling1
Outlaws2
Party4
Instant11
Trap1
Enchantment10
Avatar1
Horror1
Room1
Serpent1
Artifact5
Equipment1
Sorcery4
Elf1
Warlock1
Planeswalker2
Jace2
Battle1
Dinosaur1
Siege1
Legends16
Historic19
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS29 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Skip your draw steps
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Skip your draw steps
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite copies of artifacts, creatures and lands you control
- Infinite creature tokens
- Infinite ETB
- Infinite landfall triggers
- Infinite magecraft triggers
- Infinite mana lands you control can produce
- Infinite proliferate
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite mill
- Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
- Near-infinite mana permanents you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 16 cards not in the pool
BANNED · 1
NOT IN THE POOL · 16
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