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COMMANDER · DECK

The Lantern | Noctis, Prince of Lucis

@monarchtempest · 2025-01-31
Noctis, Prince of Lucis
DECK $
$12,885.09
MYTHIC
42
RARE
143
UNCOMMON
60
COMMON
32
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

4 cards

Creature

13 cards

Enchantment

5 cards

Artifact

23 cards

Sorcery

5 cards

Instant

17 cards

Land

32 cards
NAMECOSTPRICE
MAYBE177 CARDS

Planeswalker

2 cards

Creature

41 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

28 cards

Sorcery

23 cards

Instant

31 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·206 CARDS·$10,288.67
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Planeswalker

5 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

37 cards
NAMECOSTPRICE

Sorcery

22 cards

Instant

42 cards
NAMECOSTPRICE

Land

50 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
60221172113743506+
COLOR
W: 9 pipsU: 36 pipsB: 13 pipsC: 74 pips
TYPES
Land33
Nonbasic32
Basic1
Island5
Plains4
Swamp4
Urza's2
Cave1
Gate1
Human1
Saga1
Sphere1
Warlock1
Artifact25
Horror1
Human1
Phyrexian1
Soldier1
Instant20
Creature14
Human7
Wizard3
Artificer2
Rogue2
Archer1
Bard1
Dauthi1
Faerie1
Horror1
Merfolk1
Noble1
Orc1
Otter1
Phyrexian1
Shapeshifter1
Soldier1
Vedalken1
Warlock1
Outlaws3
Party5
Enchantment6
Class1
Saga1
Urza's1
Sorcery6
Planeswalker4
Tezzeret2
Ashiok1
Narset1
Legends16
Historic40
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMBOS17 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 4
mass land denial
  • Mass Land Denial
  • Players skip their untap steps
  • Lock
Bracket 4
mass land denial
  • Activated abilities of permanents your opponents control can't be activated
  • Activated abilities can't be activated
  • Lock
  • Mass Land Denial
Bracket 3
locks the table
  • Players skip their untap steps
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite card draw
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite card draw
Bracket 3
locks the table
  • You control one opponent on each of their turns
  • Lock
Bracket 3
locks the table
  • You control one opponent on each of their turns
  • Lock
Bracket 3
locks the table
  • Players skip their untap steps
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite storm count
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite storm count
  • Infinite draw triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 17 game changers — cEDH lists run 10 or more
Group
Color
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