MetaMox
COMMANDER · DECK

Jared Carthalion, True Heir

Bracket 4 · Optimized
@Explicit · 2024-06-17
DECK $
$5,480.87
MYTHIC
11
RARE
61
UNCOMMON
11
COMMON
17
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

14 cards

Instant

15 cards

Land

28 cards
MONEY CARDS·69 CARDS·$4,374.92
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Creature

16 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

10 cards

Instant

11 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • 4 mass land denial cards — only Bracket 4 allows it
  • Fiendlash + Ill-Tempered Loner // Howlpack Avenger: two-card combo, for six mana or less, pieces included
  • Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger: arguably two-card combo, for six mana or less, pieces included
  • Blazing Sunsteel + Brash Taunter: late two-card combo, for eight mana or less, pieces included
EXTRA TURNS · 0
None
COMBOS · 3
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
101811621331044526+
COLOR
W: 21 pipsR: 16 pipsG: 34 pipsC: 92 pips
TYPES
Land35
Nonbasic27
Basic8
Forest9
Mountain8
Plains7
Dryad1
Elemental1
Saga1
Urza's1
Creature24
Human8
Druid5
Elf5
Soldier3
Cleric2
Dryad2
Snake2
Advisor1
Artificer1
Bird1
Construct1
Elemental1
Forest1
Goblin1
Halfling1
Knight1
Kor1
Monk1
Shaman1
Squirrel1
Warrior1
Werewolf1
Party3
Instant16
Sorcery14
Artifact9
Equipment3
Construct1
Human1
Soldier1
Enchantment8
Aura1
Saga1
Urza's1
Legends5
Historic14
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Group
Color
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