COMMANDER · DECK
Tom's Story Book
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
38 cardsArtifact
2 cardsSorcery
7 cardsInstant
11 cardsLand
31 cardsMONEY CARDS·60 CARDS·$5,203.90
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Creature
5 cardsEnchantment
13 cardsArtifact
2 cardsSorcery
5 cardsInstant
6 cardsLand
29 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment41
Saga35
Spirit4
Monk3
Dragon2
Shaman2
Snake2
Druid1
Dryad1
Fox1
Goblin1
Human1
Moonfolk1
Ogre1
Land31
Nonbasic26
Basic5
Forest8
Island7
Plains6
Mountain5
Swamp5
Creature20
Saga9
Spirit4
Druid3
Human3
Monk3
Shaman3
Cleric2
Dragon2
Snake2
Bard1
Bird1
Centaur1
Dryad1
Elf1
Fox1
Giant1
Goblin1
God1
Moonfolk1
Ogre1
Thrull1
Party2
Instant11
Sorcery7
Artifact2
Equipment1
Legends3
Historic40
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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