COMMANDER · DECK
@RandTheMerchant · 2024-11-12
DECK $
$1,029.50
MYTHIC
10
RARE
57
UNCOMMON
9
COMMON
24
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
11 cardsInstant
7 cardsLand
43 cardsMONEY CARDS·71 CARDS·$816.35
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Creature
14 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
6 cardsInstant
4 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Ramunap Excavator + Exploration: locks the table
- Glacial Chasm + Exploration + Perennial Behemoth: locks the table
- and 32 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 35
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Exploration + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Song of Creation + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Song of Creation + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Song of Creation + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Mina and Denn, Wildborn + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Song of Creation + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Song of Creation + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Exploration + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 19 cards not in the pool
BANNED · 1
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land50
Nonbasic40
Basic10
Forest16
Mountain11
Island9
Cave1
Urza's1
Creature16
Elf3
Snake3
Beast2
Human2
Shaman2
Ally1
Badger1
Cleric1
Dinosaur1
Druid1
Dryad1
Eldrazi1
Elemental1
Frog1
Fungus1
Monk1
Noble1
Nymph1
Scout1
Warrior1
Wizard1
Party3
Enchantment13
Adventure1
Class1
Dryad1
Nymph1
Room1
Sorcery11
Instant8
Adventure1
Artifact6
Beast1
Legends9
Historic15
LAND PROBABILITY
50 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.3%
TURN 516.7%
TURN 631.8%
TURN 747.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS35 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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