MetaMox
COMMANDER · DECK
@TRS_Aphelion · 2025-06-03
Nine-Fingers Keene
DECK $
$3,596.49
MYTHIC
19
RARE
73
UNCOMMON
17
COMMON
20
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

21 cards

Enchantment

6 cards

Artifact

6 cards

Sorcery

16 cards

Instant

11 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·89 CARDS·$2,866.54
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Planeswalker

1 card

Creature

23 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

10 cards

Instant

10 cards

Land

34 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001311221631244546+
COLOR
U: 8.5 pipsB: 5 pipsG: 56.5 pipsC: 110 pips
TYPES
Land38
Nonbasic38
Gate14
Forest6
Island6
Swamp5
Urza's2
Cave1
Desert1
Saga1
Creature22
Elf4
Druid2
Human2
Insect2
Noble2
Scout2
Bear1
Beast1
Bird1
Construct1
Dryad1
Eldrazi1
Elemental1
Frog1
Fungus1
Hydra1
Merfolk1
Monk1
Nymph1
Rogue1
Serpent1
Shaman1
Shapeshifter1
Snake1
Treefolk1
Turtle1
Warrior1
Wizard1
Outlaws1
Party3
Sorcery16
Instant12
Lesson2
Enchantment8
Case1
Dryad1
Nymph1
Saga1
Urza's1
Artifact7
Construct1
Equipment1
Planeswalker1
Oko1
Legends15
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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