MetaMox
COMMANDER · DECK
@Niccoprimo · 2025-08-31
DECK $
$1,211.28
MYTHIC
53
RARE
206
UNCOMMON
112
COMMON
78
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

24 cards

Enchantment

6 cards

Artifact

17 cards

Sorcery

8 cards

Instant

10 cards

Land

34 cards
MAYBE349 CARDS

Planeswalker

13 cards

Creature

133 cards
NAMECOSTPRICE

Enchantment

34 cards
NAMECOSTPRICE

Artifact

25 cards

Sorcery

90 cards
NAMECOSTPRICE

Instant

38 cards
NAMECOSTPRICE

Battle

1 card

Land

15 cards
MONEY CARDS·139 CARDS·$881.58
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Planeswalker

8 cards

Creature

37 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

19 cards

Sorcery

25 cards

Instant

11 cards

Land

27 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10811821831046546+
COLOR
U: 16 pipsB: 19.5 pipsR: 27.5 pipsC: 130 pips
TYPES
Land34
Nonbasic26
Basic8
Island6
Mountain6
Swamp5
Creature25
Human12
Villain7
Goblin6
Hero3
Wizard3
Zombie3
Minotaur2
Pirate2
Scientist2
Spider2
Avatar1
Beast1
Demon1
Dragon1
Elder1
Elemental1
Horror1
Imp1
Mercenary1
Merfolk1
Minion1
Phyrexian1
Rogue1
Shaman1
Thopter1
Warlock1
Warrior1
Weasel1
Outlaws5
Party5
Artifact18
Equipment5
Book1
Thopter1
Instant11
Sorcery8
Enchantment6
Class1
Saga1
Legends19
Historic37
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
NEEDS A MAYBE CARD — SWAP IT IN7 COMBOS
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite draw triggers for all players
  • Infinite self-mill
  • Near-infinite mill
  • Near-infinite self-discard triggers
  • Near-infinite storm count
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite draw triggers for all players
  • Infinite self-mill
  • Near-infinite mill
  • Near-infinite self-discard triggers
  • Near-infinite storm count
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Near-infinite damage
  • Infinite self-discard triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite magecraft triggers
  • Near-infinite red mana
  • Near-infinite storm count
Group
Color
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