COMMANDER · DECK
@younghan · 2024-04-29
101 CARDS (LIMIT 100)
DECK $
$3,215.08
MYTHIC
29
RARE
182
UNCOMMON
71
COMMON
58
COMMAND1 CARD
Creature
1 cardsNAMECOSTPRICE
MAIN100 CARDS
Creature
22 cardsNAMECOSTPRICE
Enchantment
21 cardsNAMECOSTPRICE
Artifact
7 cardsSorcery
6 cardsInstant
9 cardsLand
27 cardsNAMECOSTPRICE
MAYBE239 CARDS
Planeswalker
2 cardsCreature
63 cardsNAMECOSTPRICE
Enchantment
89 cardsNAMECOSTPRICE
Artifact
14 cardsNAMECOSTPRICE
Sorcery
28 cardsNAMECOSTPRICE
Instant
19 cardsNAMECOSTPRICE
Land
24 cardsNAMECOSTPRICE
MONEY CARDS·172 CARDS·$2,540.64
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Planeswalker
2 cardsCreature
43 cardsNAMECOSTPRICE
Enchantment
34 cardsNAMECOSTPRICE
Artifact
13 cardsNAMECOSTPRICE
Sorcery
22 cardsNAMECOSTPRICE
Instant
21 cardsNAMECOSTPRICE
Land
37 cardsNAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Inviolability + Pariah: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 1
- Inviolability + Pariah — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic25
Basic10
Mountain9
Plains9
Adventure1
Town1
Creature23
Human11
Soldier4
Cleric3
Warrior3
Advisor2
Kor2
Robot2
Wizard2
Adventure1
Archon1
Bard1
Faerie1
Fox1
Giant1
Goblin1
Horror1
Knight1
Monk1
Moogle1
Nomad1
Phyrexian1
Rabbit1
Vampire1
Party8
Enchantment21
Aura19
Rune2
Artifact10
Robot2
Human1
Soldier1
Instant9
Sorcery8
Adventure2
Faerie1
Human1
Town1
Legends13
Historic20
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Win the game
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Win the game
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to you
Group
Color
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