COMMANDER · DECK
EDH-Bumbleflower-Flower Powerlifting
Bracket 4 · Optimized@fatjoeboy · 2025-08-07
DECK $
$5,559.12
MYTHIC
96
RARE
358
UNCOMMON
133
COMMON
78
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
9 cardsArtifact
2 cardsSorcery
4 cardsInstant
17 cardsLand
32 cardsSIDEBOARD35 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
5 cardsArtifact
5 cardsInstant
6 cardsMAYBE531 CARDS
Planeswalker
5 cardsCreature
188 cardsEnchantment
68 cardsArtifact
54 cardsSorcery
73 cardsInstant
85 cardsBattle
1 cardsLand
57 cardsMONEY CARDS·420 CARDS·$4,374.58
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Planeswalker
7 cardsCreature
138 cardsEnchantment
62 cardsArtifact
48 cardsSorcery
47 cardsInstant
64 cardsBattle
1 cardsLand
53 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Pensive Professor + Wizard Class: early two-card combo, with no mana to spend
- Sage of Hours + Ezuri, Claw of Progress: infinite extra turns
- Ouroboroid + Sage of Hours: infinite extra turns
- and 64 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 67
- Pensive Professor + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Sage of Hours + Ezuri, Claw of Progress — Bracket 4, infinite extra turns
- Ouroboroid + Sage of Hours — Bracket 4, infinite extra turns
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Food Chain + Misthollow Griffin — Bracket 4, early two-card combo, with no mana to spend
- Fathom Mage + Wizard Class — Bracket 4, early two-card combo, with no mana to spend
- Rosie Cotton of South Lane + Herd Baloth — Bracket 4, early two-card combo, for four mana or less
- Rosie Cotton of South Lane + Scurry Oak — Bracket 4, early two-card combo, for four mana or less
- Rosie Cotton of South Lane + Basking Broodscale — Bracket 4, early two-card combo, for four mana or less
- Scurry Oak + Cathars' Crusade — Bracket 4, early two-card combo, for four mana or less
- Scurry Oak + Ivy Lane Denizen — Bracket 4, early two-card combo, for four mana or less
- Swords to Plowshares + Jumbo Cactuar — Bracket 4, early two-card combo, for four mana or less
- Isochron Scepter + Noxious Revival + Capture of Jingzhou — Bracket 4, infinite extra turns
- Isochron Scepter + Noxious Revival + Temporal Manipulation — Bracket 4, infinite extra turns
- Isochron Scepter + Noxious Revival + Walk the Aeons — Bracket 4, infinite extra turns
- Isochron Scepter + Noxious Revival + Time Warp — Bracket 4, infinite extra turns
- Leveler + Nexus of Fate — Bracket 4, infinite extra turns
- Leveler + Beacon of Tomorrows — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Nexus of Fate — Bracket 4, infinite extra turns
- Sage of Hours + Clockspinning — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Capture of Jingzhou — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Temporal Manipulation — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Expropriate — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Temporal Mastery — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Beacon of Tomorrows — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Part the Waterveil — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Walk the Aeons — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Time Warp — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Karn's Temporal Sundering — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Time Stretch — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Taigam, Master Opportunist + Clockspinning + Temporal Trespass — Bracket 4, infinite extra turns
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Intruder Alarm + Dream Stalker — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Rhys the Redeemed + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Stonecloaker — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Kor Skyfisher — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Ancestral Statue — Bracket 3, early arguably two-card combo, with no mana to spend
- Wedding Ring + Psychic Possession — Bracket 3, early arguably two-card combo, with no mana to spend
- Wedding Ring + Consecrated Sphinx — Bracket 3, early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Magus of the Moat — Bracket 3, locks the table
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Isochron Scepter + Silence + Seedborn Muse + Teferi, Time Raveler — Bracket 3, locks the table
- Glacial Chasm + Solemnity — Bracket 3, locks the table
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Melira, Sylvok Outcast + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Vigean Graftmage — Bracket 3, early arguably two-card combo, with no mana to spend
- Lonis, Genetics Expert + Rosie Cotton of South Lane — Bracket 3, early arguably two-card combo, for four mana or less
- Basking Broodscale + Cathars' Crusade — Bracket 3, early arguably two-card combo, for four mana or less
- Ms. Bumbleflower + Shrieking Drake + Smothering Tithe — Bracket 3, early two-card combo, for four mana or less
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Herd Baloth + Cathars' Crusade — Bracket 3, two-card combo, for six mana or less
- Herd Baloth + Ivy Lane Denizen — Bracket 3, two-card combo, for six mana or less
- Bristly Bill, Spine Sower + Devoted Druid — Bracket 3, two-card combo, for six mana or less
- Chronomantic Escape + Sphinx of the Second Sun + Paradox Haze — Bracket 3, locks the table
- Chronomantic Escape + Sphinx of the Second Sun + Glasspool Mimic // Glasspool Shore — Bracket 3, locks the table
- Leveler + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less
- Bristly Bill, Spine Sower + Crystalline Crawler — Bracket 2, arguably two-card combo, for six mana or less
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic32
Basic5
Forest5
Island5
Plains4
Human1
Rogue1
Shapeshifter1
Warlock1
Weird1
Creature34
Human7
Druid6
Elf4
Wizard4
Hydra3
Soldier3
Cleric2
Mutant2
Ninja2
Plant2
Rogue2
Turtle2
Advisor1
Bird1
Centaur1
Citizen1
Construct1
Dog1
Elemental1
Faerie1
Frog1
God1
Merfolk1
Moonfolk1
Rabbit1
Shapeshifter1
Sorcerer1
Sphinx1
Spirit1
Tamiyo1
Vampire1
Villain1
Warlock1
Warrior1
Weird1
Wurm1
Outlaws3
Party9
Instant18
Enchantment9
Class1
Sorcery7
Artifact4
Construct1
Human1
Soldier1
Planeswalker1
Moonfolk1
Tamiyo1
Wizard1
Legends12
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS132 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite +1/+1 counters on a creature
Infinite colored manaInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite Treasure tokens
Bracket 3 · two-card combo, for six mana or lessInfinite creature tokensInfinite ETBInfinite +1/+1 counters on creatures you control
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or lessInfinite green manaInfinite +1/+1 counters on certain creatures
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Win the gameInfinite card drawInfinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite +1/+1 counters on certain creaturesInfinite colored mana
Near-infinite lifeloss
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite untap of creatures you control that have a +1/+1 counter on them
Bracket 3 · locks the tableOpponents can't attackLock
Bracket 3 · early two-card combo, for four mana or lessNear-infinite +1/+1 countersNear-infinite ETBNear-infinite storm countNear-infinite LTBInfinite card draw for opponentsInfinite draw triggers for each opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Win the game at the beginning of your next upkeep
Near-infinite lifeloss
Infinite LTBInfinite ETBInfinite death triggersInfinite storm countInfinite proliferate
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding RingInfinite draw triggersInfinite draw triggers for opponents that control a Wedding Ring
Infinite colored manaWin the game at the beginning of your next upkeepInfinite +1/+1 counters on creatures you control
Infinite creature tokensInfinite ETBInfinite +1/+1 counters on most creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creature
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the gameInfinite +1/+1 counters on a creatureInfinite Clue tokens
Put all basic lands from your library onto the battlefield tapped
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinite ETBInfinite LTBInfinite storm count
Infinite card drawInfinite Clue tokensInfinite draw triggersInfinite landfall triggersInfinite mana lands you control can produce
Infinite colored manaWin the game at the beginning of your next upkeepInfinite +1/+1 counters on creatures you control
Infinite card draw for opponentsInfinite draw triggers for each opponentNear-infinite ETBNear-infinite LTBNear-infinite storm count
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · locks the tableOpponents can't cast spellsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsExile your libraryInfinite turnsSkip your draw stepsLock
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsExile your libraryInfinite turnsSkip your draw stepsLock
Infinite ETBInfinite LTBInfinite storm count
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite storm count
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite colored manaNear-infinite colorless manaNear-infinite Treasure tokens
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite colored manaWin the game at the beginning of your next upkeepInfinite +1/+1 counters on creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite ETBInfinite LTBInfinite proliferateInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite LTBInfinite ETBInfinite storm countInfinite proliferate
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you controlInfinite +1/+1 counters on most creatures you control
Infinite ETBInfinite LTBInfinite storm count
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · locks the tableYou can't be attackedLock
Infinite +1/+1 counters on a creatureInfinite colorless manaInfinite creature tokensInfinite ETBInfinite LTBInfinite proliferateInfinite storm countInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Mana Cost Equal to
Infinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite +1/+1 counters on a creatureInfinite creature tokensInfinite ETBInfinite LTBInfinite proliferateInfinite storm count
ADDITIONAL REQUIREMENTS
Creature with Mana Cost Equal to
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite +1/+1 counters on a creatureInfinite creature tokensInfinite ETBInfinite LTBInfinite proliferateInfinite storm count
ADDITIONAL REQUIREMENTS
Creature with Mana Cost Equal to
Infinite ETBInfinite LTBInfinite storm count
Infinite LTBInfinite ETBInfinite colored manaInfinite storm countInfinite blinking
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite +1/+1 counters on a creatureInfinite creature tokensInfinite creature ETB
Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Win the game
Win the game
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite +1/+1 counters on a creature
Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite +1/+1 counters on a creature
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite storm countInfinite proliferateInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with MV=0 and toughness=0
Near-infinite lifeloss
Infinite card drawInfinite draw triggersWin the game
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
Infinite card drawInfinite draw triggersWin the game
Bracket 3 · two-card combo, for six mana or lessInfinite +1/+1 counters on a creatureInfinite creature tokensInfinite creature ETB
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifegain
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite +1/+1 counters on creatures you control
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding Ring
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game
Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
Infinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
+ 112 CARDS NOT IN PRECON
+ Akroma's Will+ Andúril, Narsil Reforged+ Bala Ged Recovery // Bala Ged Sanctuary+ Benevolent Hydra+ Birds of Paradise+ Bloom Tender+ Boseiju, Who Endures+ Bountiful Promenade+ Branching Evolution+ Breeding Pool+ Bridgeworks Battle // Tanglespan Bridgeworks+ Bristly Bill, Spine Sower+ City of Brass+ Conclave Mentor+ Consecrated Sphinx+ Contagion Clasp+ Contagion Engine+ Counterspell+ Court of Garenbrig+ Crystalline Crawler+ Cyclonic Rift+ Danny Pink+ Dawn's Truce+ Devoted Druid+ Doubling Season+ Dreamtide Whale+ Dusk Legion Duelist+ Erode+ Esper Sentinel+ Evolution Witness+ Faerie Mastermind+ Fathom Mage+ Fierce Guardianship+ Flare of Denial+ Flare of Fortitude+ Flawless Maneuver+ Flooded Strand+ Floodfarm Verge+ Forbidden Orchard+ Force of Negation+ Force of Vigor+ Force of Will+ Galadriel, Light of Valinor+ Generous Pup+ Get Lost+ Glasspool Mimic // Glasspool Shore+ Gleaming Splendor+ Gyre Sage+ Hallowed Fountain+ Hardened Scales+ Herald of Secret Streams+ High Score+ Hopeful Initiate+ Hushwood Verge+ Hydroelectric Specimen // Hydroelectric Laboratory+ Incubation Druid+ Innkeeper's Talent+ Inspiring Call+ Kami of Whispered Hopes+ Karn's Bastion+ Kid Loki+ King T'Challa // Black Panther, Hope Enduring+ Kodama of the West Tree+ Loki, God of Mischief+ Mana Confluence+ Mana Drain+ Michelangelo, Weirdness to 11+ Mikaeus, the Lunarch+ Mikey & Leo, Chaos & Order+ Misty Rainforest+ Mutational Advantage+ Narset, Parter of Veils+ Nature's Claim+ Nature's Lore+ Noble Hierarch+ Otawara, Soaring City+ Ouroboroid+ Ozolith, the Shattered Spire+ Path to Exile+ Pensive Professor+ Pollywog Prodigy+ Prismatic Vista+ Proft's Eidetic Memory+ Rejuvenating Springs+ Rhystic Study+ Rikku, Resourceful Guardian+ Sea Gate Restoration // Sea Gate, Reborn+ Sea of Clouds+ Sharktocrab+ Shrieking Drake+ Sink into Stupor // Soporific Springs+ Smothering Tithe+ Spara's Headquarters+ Sphere Grid+ Strix Serenade+ Swan Song+ Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar+ Teferi, Temporal Pilgrim+ Teferi's Protection+ Temple Garden+ Terrasymbiosis+ The Ozolith+ Three Visits+ Tidus, Yuna's Guardian+ Walking Ballista+ Whitemane Lion+ Willowrush Verge+ Winds of Abandon+ Windswept Heath+ Witch Enchanter // Witch-Blessed Meadow+ Worldly Tutor+ Zimone, Paradox Sculptor
- 70 PRECON CARDS NOT IN DECK
- Adarkar Wastes- An Offer You Can't Refuse- Baird, Steward of Argive- Bloodroot Apothecary- Body of Knowledge- Broken Wings- Brushland- Canopy Vista- Chasm Skulker- Coiling Oracle- Communal Brewing- Coveted Jewel- Cultivate- Evolving Wilds- Exotic Orchard- Faeburrow Elder- Farseek- Fellwar Stone- Fisher's Talent- Flooded Grove- Generous Gift- Ghirapur Orrery- Hoofprints of the Stag- Illusionist's Gambit- Intellectual Offering- Jolly Gerbils- Jolrael, Mwonvuli Recluse- Kwain, Itinerant Meddler- Long River's Pull- Loran of the Third Path- Mangara, the Diplomat- Martial Impetus- Mind Stone- Mr. Foxglove- Octomancer- Overflowing Basin- Peerless Recycling- Perch Protection- Perplexing Test- Prairie Stream- Promise of Loyalty- Psychosis Crawler- Razorverge Thicket- Realm-Cloaked Giant- Riot Control- Rishkar, Peema Renegade- Rites of Flourishing- Seachrome Coast- Seaside Citadel- Secret Rendezvous- Selvala, Explorer Returned- Skycloud Expanse- Sphinx of Enlightenment- Spore Frog- Sungrass Prairie- Swiftfoot Boots- Tamiyo, Field Researcher- Temple of Enlightenment- Temple of Mystery- Temple of Plenty- Tempt with Bunnies- Tempt with Discovery- Tenuous Truce- Terramorphic Expanse- Thought Vessel- Thriving Grove- Thriving Heath- Thriving Isle- Triskaidekaphile- Yavimaya Coast